VHOLUME has live online multiplayer, asynchronous player ghosts, Steam leaderboards, and Workshop support for community levels.

Yes. VHOLUME supports online multiplayer, while player ghosts provide a separate asynchronous way to compare routes. Steam also lists leaderboards and Workshop support.
Feature breakdown
| Feature | What the official listing confirms |
|---|---|
| Online multiplayer | Friends can experience every level together |
| Player ghosts | Players can see other runs and share their own |
| Leaderboards | Steam leaderboards are supported |
| Workshop | Players can use or create community-made levels |
| Local co-op | Not listed as a supported Steam feature |
Multiplayer and ghosts answer different needs. Online multiplayer puts friends in the level together. A ghost is a recorded route that can be viewed later, so it can show a line without requiring the other player to be online at the same time.
The official page does not publish host limits, matchmaking regions, cross-platform play, or a guarantee that every Workshop level supports every multiplayer feature. Those details should be checked in the current game rather than inferred from the broad feature labels.
Return to the VHOLUME overview for the release date, story premise, movement systems, and PC requirements.
Sources
QUICK ANSWERS
Questions players ask next
What are VHOLUME player ghosts for?
Ghosts show routes taken by other players and let you share your own, making them evidence for shortcuts and movement lines.
Should I learn VHOLUME in multiplayer first?
A solo pass makes the layout and recovery points readable. Multiplayer is more useful once you can recognize why another route is faster.
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