The ranking is a snapshot, not a law. See the test conditions, the job each class performs, and which class to use when your account is not at endgame.
Ranger leads the cited endgame comparison, with Priest next, but this is a dated test under named conditions, not a universal order for every new account.
TBH Tier List: a dated comparison with its conditions attached
Tier lists fail when they hide the account behind the letters. This one follows PC Gamer’s July 2026 comparison after all four difficulty modes and level-101 endgame play. It is useful as a late-game hypothesis, not an official balance table.
Endgame snapshot
| Tier | Class | What the cited comparison rewarded | New-player translation |
|---|---|---|---|
| S | Ranger | Fast focused damage; solo Torment farming in some stages | Great carry, fragile without a frontline |
| A | Priest | Sustain, tanking and party damage support | High account value once a second slot is open |
| B | Hunter, Sorcerer | Useful damage, but less dominant in that run | Add when gear or waves call for them |
| C | Slayer | Frontline and party utility, below the tested free core | A role pick, not an automatic upgrade |
| D | Knight | Durable but slower in that endgame run | Often the safest first tank |
The “D” next to Knight is a late-game clear-speed result. It is not a statement that the class fails the early game.
Choose by the wall you are facing
| Your wall | First class to compare | Why |
|---|---|---|
| Front hero dies | Knight or Priest | More HP/Armor or sustain buys time |
| Party survives but waves are slow | Ranger or Sorcerer | Focused versus area damage |
| Carry dies after the wave | Priest | Healing and Blessing Of Might extend the run |
| Torment stage has explosive wave positioning | Solo Ranger run | Extra bodies can create worse target positions |
| You own a strong DLC weapon | Hunter or Slayer | Compare the item-supported role, not the purchase price |
Why the rankings disagree
Pro Game Guides, Mobalytics, and PC Gamer are not measuring the same thing. One may rank leveling value, another endgame speed, and another a full formation with specific gear. A list that does not say stage, difficulty, level, gear, party size, and author conditions is not reproducible.
A five-minute class comparison
- Use the same completed stage and difficulty.
- Keep Rune Tree, gear grade and skill points constant.
- Try one class in the job it is supposed to perform.
- Compare five runs by clear time, deaths, boss completion, and Gold/chests.
- Keep the class only if it solves the stated problem.
Do not spread your best gear across six heroes while comparing them. Move one item at a time and keep every other equipment slot unchanged.
Sources and evidence
- Official TBH Steam listing — official roster and DLC context.
- PC Gamer endgame test — named ranking, endgame conditions and team examples.
- Pro Game Guides class/pet snapshot — a different ranking to compare, not a merged “truth.”
- TBH class database — base stats and skill trees for building a controlled test.
This page is an editorial snapshot checked on 2026-08-16. Patch notes or in-game tooltips override it.
QUICK ANSWERS
Questions players ask next
What is the best TBH class right now?
Ranger is the S-tier class in PC Gamer's July 2026 endgame test, with Priest next. That result is for a maxed account and does not mean Ranger is safer than Knight for a new player.
Is Knight bad in TBH?
No. Knight is a durability tool. A lower-ranked class that completes a stage can produce more progress than a higher-ranked carry that dies before the boss.
HELP SHAPE THE NEXT UPDATE
Missing an answer—or found something outdated?
Send the exact game problem, platform, and version. Corrections are reviewed before expansion requests.
