Trenches is a large mixed-range battlefield built around underground routes, exposed lanes, changing visibility, and spaces intended for remote gadgets.
Trenches is Bodycam v0.8's large mixed-range battlefield. Reissad Studio describes connected trench networks and underground tunnels alongside open sightlines, ruined compounds, forests, and a church. Dynamic weather and lighting are intended to change visibility across a match.
That structure creates three disclosed combat spaces:
- close-range trench corners and tunnel junctions;
- medium-range movement between damaged compounds and tree cover;
- exposed long-range lanes across the battlefield.
The map also contains areas intended for the new FPV drone and RC car systems. Those tools can extend information and interaction beyond a player's direct line of sight, but the developer has not published final damage values, battery duration, spawn rules, or an optimal control route. Those details require the public September 2 build.
Dynamic conditions matter because a route visible in one clip may be obscured under another weather or lighting state. A permanent “best sniping spot” or universal flank route would be premature before the full map rotation and collision boundaries can be reproduced.
This page therefore defines the map's official spatial vocabulary rather than pretending to be a finished walkthrough. After v0.8 launches, route guidance should name the mode, team side, weather state, objective, and patch so that readers can repeat it.
Sources
QUICK ANSWERS
Questions players ask next
What is the Bodycam Trenches map?
It is a large v0.8 battlefield mixing trench networks and tunnels with open terrain, ruined compounds, forest, and a church.
Does Trenches support drones and RC cars?
The official devlog identifies spaces designed for FPV drone and RC car use.
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Missing an answer—or found something outdated?
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